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SESSION 14 · CAPSTONE

Build-a-Bot

Assemble everything from the camp into one bot your household will actually open again — instructions, the facts it needs, one job it does well, and the right amount of effort — then try to break it until it holds.

The big idea

A useful bot is four decisions, not one clever prompt: **who it is and what it must never do**, **what it needs to know about us**, **the one job it does well**, and **how much effort it should spend**. Sessions 11 to 13 were those four parts arriving one at a time. This is where you assemble them into something you keep.

What the two of you do
  1. A bot is four decisions
  2. The free-plan build: the bot card
  3. Choose one you will actually open again
  4. Break it before you keep it
  5. 5 prompt cards to run on the grown-up's account, and the Building a project-bot, in order game
And what you keep
Save two things into the Memory Box project. The finished card with both signatures on it and the patch lines still visible, and the funniest successful break — the moment the bot said something ridiculous with total confidence, written down exactly as it happened, with the line that finally stopped it underneath.
The bonding moment

One Bot, Two Jobs

Mechanic: co created keepsake. The step-by-step — who says what, in what order — comes with the full camp.

What you will both know afterwards
  • A useful bot is four decisions: instructions, knowledge, one job, and how much effort to spend.
  • On a free plan the bot IS a card — one page of text pasted at the top of a fresh chat.
  • Narrow beats general: a bot with one job and four nevers is the one that gets opened again.
  • The real test is not is this a good idea but which day of the week would we open it.
  • Attack your own bot before you keep it: off the job, cannot know, the same question twice, and rude.
  • Fix each break with one added line, never a rewrite — rewrites lose the parts that already worked.

This session is part of the full camp.

Sessions 2 to 15 come with the camp — the full text, every prompt card, the bonding moment written out step by step, the game, the grown-up corner, and the Memory Box save that ends each one. Price: $119 once (about ₹10,300), or free if your child already takes 1:1 classes with us.

There is no login on this site to hide it behind and no checkout to click — you message Manisha, she sends you the camp.

💬 Join on WhatsApp▶ Do session 1 free first
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Your own record, kept in this browser only and never sent to us — ticks are what move the progress bar.
Where you have got to0 of 15 sessions· first badge lands when a whole unit is done
  • Chat Like a Pro — 0 of 5
  • Claude's Superpowers — 0 of 5
  • Under the Hood — 0 of 3
  • Capstone — 0 of 2
An independent course about Claude, written by CodersBee. We are not affiliated with Anthropic, and nothing here is endorsed by them. The camp runs on a grown-up's own free Claude account — Claude.ai is for adults, 18+.