Build-a-Bot
Assemble everything from the camp into one bot your household will actually open again — instructions, the facts it needs, one job it does well, and the right amount of effort — then try to break it until it holds.
A useful bot is four decisions, not one clever prompt: **who it is and what it must never do**, **what it needs to know about us**, **the one job it does well**, and **how much effort it should spend**. Sessions 11 to 13 were those four parts arriving one at a time. This is where you assemble them into something you keep.
- A bot is four decisions
- The free-plan build: the bot card
- Choose one you will actually open again
- Break it before you keep it
- 5 prompt cards to run on the grown-up's account, and the Building a project-bot, in order game
One Bot, Two Jobs
Mechanic: co created keepsake. The step-by-step — who says what, in what order — comes with the full camp.
- A useful bot is four decisions: instructions, knowledge, one job, and how much effort to spend.
- On a free plan the bot IS a card — one page of text pasted at the top of a fresh chat.
- Narrow beats general: a bot with one job and four nevers is the one that gets opened again.
- The real test is not is this a good idea but which day of the week would we open it.
- Attack your own bot before you keep it: off the job, cannot know, the same question twice, and rude.
- Fix each break with one added line, never a rewrite — rewrites lose the parts that already worked.
This session is part of the full camp.
Sessions 2 to 15 come with the camp — the full text, every prompt card, the bonding moment written out step by step, the game, the grown-up corner, and the Memory Box save that ends each one. Price: $119 once (about ₹10,300), or free if your child already takes 1:1 classes with us.
There is no login on this site to hide it behind and no checkout to click — you message Manisha, she sends you the camp.
- Chat Like a Pro — 0 of 5
- Claude's Superpowers — 0 of 5
- Under the Hood — 0 of 3
- Capstone — 0 of 2
