Set It Once
Sort out the three settings that look alike — preferences, styles and skills — then agree on a family style, build a comic-strip skill together, and catch it firing on its own.
Preferences are you and follow you everywhere; styles are voice and change per conversation; skills are packs of instructions that fire themselves when a task matches. Preferences and styles change how Claude sounds, projects change what it knows, and skills change what it does.
- Find the three drawers first
- Preferences: true about you, everywhere
- Styles: voice, one conversation at a time
- Skills: a job Claude can pick up on its own
- Which dial? Three questions, in order
- How this stacks with Projects
- 7 prompt cards to run on the grown-up's account, and the One instruction, three possible homes game
Our family style, argued into existence
Mechanic: co created keepsake. The step-by-step — who says what, in what order — comes with the full camp.
- Preferences are you, everywhere; styles are voice, per conversation; skills are jobs with steps.
- Preferences and styles change how Claude sounds; projects change what it knows; skills change what it does.
- A skill's description is what lets it fire without being named.
- If two dials could hold an instruction, choose the narrower one — narrow is easy to regret out of.
- When an answer is wrong, ask which of the four dials should have caught it.
This session is part of the full camp.
Sessions 2 to 15 come with the camp — the full text, every prompt card, the bonding moment written out step by step, the game, the grown-up corner, and the Memory Box save that ends each one. Price: $119 once (about ₹10,300), or free if your child already takes 1:1 classes with us.
There is no login on this site to hide it behind and no checkout to click — you message Manisha, she sends you the camp.
- Chat Like a Pro — 0 of 5
- Claude's Superpowers — 0 of 5
- Under the Hood — 0 of 3
- Capstone — 0 of 2
